Behavior comparison
Easing vs Skeleton shimmer
Decisive difference
Easing addresses a fixed-duration pace; Skeleton shimmer addresses optional loading decoration. They can be combined when both needs apply.
Choice criteria, links and sources
- EasingChoose Easing if you need a fixed-duration pace.Open entry Easing
- Skeleton shimmerChoose Skeleton shimmer if you need optional loading decoration.Open entry Skeleton shimmer
See the nine dimensionsSee the sources
Motion & Effects
Try it
Does motion explain a change, report state, or only decorate?
Easing
Shared trial context
An item moves, changes state or waits for content. Which information must survive without motion?
Easing
Static preview: state and result remain readable without motion. Activate the demo to compare the parameter, pause and try the fallback.
Compare linear with ease-out at the same distance and 800 ms teaching duration. Ease-out advances faster at the start and slows near the target.
Skeleton shimmer
Static preview: state and result remain readable without motion. Activate the demo to compare the parameter, pause and try the fallback.
Compare 1200 and 2400 ms per sweep. Speed changes the decoration, not the load. Show content completes this local simulation; no network request is made.
What this example shows
Easing defines a timing curve; a spring evolves from physical parameters. Neither defines the meaning of a state change.
Which fits your need?
Easing
Make a short positional change easier to follow with a predictable duration.
Skeleton shimmer
Demonstrate a loading placeholder with reserved space and persistent Loading text.
Difference and sources
Easing defines a timing curve; a spring evolves from physical parameters. Neither defines the meaning of a state change.
Read the sourcesParts of the specimen
Select a numbered marker on the schematic, or use the list below, to see its role. The schematic shows the concept's representative state.
Trigger
The control that opens or reveals the surface.
Decision
Family question
Does motion explain a change, report state, or only decorate?
Three criteria to choose
- Use case
Easing
Make a short positional change easier to follow with a predictable duration.
Skeleton shimmer
Demonstrate a loading placeholder with reserved space and persistent Loading text.
- Interactivity
Easing
Adjust one parameter for a fixed-duration pace; pause or use a static result.
Skeleton shimmer
Adjust one parameter for optional loading decoration; pause or use a static result.
- Mobile behavior
Easing
Native touch controls; system motion reduction always wins.
Skeleton shimmer
Native touch controls; system motion reduction always wins.
Nine dimensions
- Trigger
Easing
Explicit activation to demonstrate a fixed-duration pace.
Skeleton shimmer
Explicit activation to demonstrate optional loading decoration.
- Modality
Easing
Non-modal; surrounding content stays usable.
Skeleton shimmer
Non-modal; surrounding content stays usable.
- Placement
Easing
Inside a bounded specimen; no page-level decoration.
Skeleton shimmer
Inside a bounded specimen; no page-level decoration.
- Interactivity
Easing
Adjust one parameter for a fixed-duration pace; pause or use a static result.
Skeleton shimmer
Adjust one parameter for optional loading decoration; pause or use a static result.
- Focus
Easing
Focus stays on the activated control. Reset restores focus to its button.
Skeleton shimmer
Focus stays on the activated control. Reset restores focus to its button.
- Dismissal
Easing
Pause freezes playback; static fallback cancels it. Leaving the specimen cancels its animation and removes listeners.
Skeleton shimmer
Pause freezes playback; static fallback cancels it. Leaving the specimen cancels its animation and removes listeners.
- Accessible role
Easing
button + select + checkbox + status
Skeleton shimmer
button + select + checkbox + status
- Use case
Easing
Make a short positional change easier to follow with a predictable duration.
Skeleton shimmer
Demonstrate a loading placeholder with reserved space and persistent Loading text.
- Mobile behavior
Easing
Native touch controls; system motion reduction always wins.
Skeleton shimmer
Native touch controls; system motion reduction always wins.
| Dimension | EasingEasing | Skeleton shimmerSkeleton shimmer |
|---|---|---|
| Trigger | Explicit activation to demonstrate a fixed-duration pace. | Explicit activation to demonstrate optional loading decoration. |
| Modality | Non-modal; surrounding content stays usable. | Non-modal; surrounding content stays usable. |
| Placement | Inside a bounded specimen; no page-level decoration. | Inside a bounded specimen; no page-level decoration. |
| Interactivity | Adjust one parameter for a fixed-duration pace; pause or use a static result. | Adjust one parameter for optional loading decoration; pause or use a static result. |
| Focus | Focus stays on the activated control. Reset restores focus to its button. | Focus stays on the activated control. Reset restores focus to its button. |
| Dismissal | Pause freezes playback; static fallback cancels it. Leaving the specimen cancels its animation and removes listeners. | Pause freezes playback; static fallback cancels it. Leaving the specimen cancels its animation and removes listeners. |
| Accessible role | button + select + checkbox + status | button + select + checkbox + status |
| Use case | Make a short positional change easier to follow with a predictable duration. | Demonstrate a loading placeholder with reserved space and persistent Loading text. |
| Mobile behavior | Native touch controls; system motion reduction always wins. | Native touch controls; system motion reduction always wins. |