Behavior comparison
Skeleton shimmer addresses optional loading decoration; State transition addresses persistent state feedback. They can be combined when both needs apply.
Decision
Does motion explain a change, report state, or only decorate?
| Dimension | Skeleton shimmerSkeleton shimmer | State transitionState transition |
|---|---|---|
| Trigger | Explicit activation to demonstrate optional loading decoration. | Explicit activation to demonstrate persistent state feedback. |
| Modality | Non-modal; surrounding content stays usable. | Non-modal; surrounding content stays usable. |
| Placement | Inside a bounded specimen; no page-level decoration. | Inside a bounded specimen; no page-level decoration. |
| Interactivity | Adjust one parameter for optional loading decoration; pause or use a static result. | Adjust one parameter for persistent state feedback; pause or use a static result. |
| Focus | Focus stays on the activated control. Reset restores focus to its button. | Focus stays on the activated control. Reset restores focus to its button. |
| Dismissal | Pause freezes playback; static fallback cancels it. Leaving the specimen cancels its animation and removes listeners. | Pause freezes playback; static fallback cancels it. Leaving the specimen cancels its animation and removes listeners. |
| Accessible role | button + select + checkbox + status | button + select + checkbox + status |
| Use case | Demonstrate a loading placeholder with reserved space and persistent Loading text. | Confirm a completed local action with persistent text and an optional short fade. |
| Mobile behavior | Native touch controls; system motion reduction always wins. | Native touch controls; system motion reduction always wins. |
Audience measurement
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