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Behavior comparison

Skeleton shimmer vs State transition

Decisive difference

Skeleton shimmer addresses optional loading decoration; State transition addresses persistent state feedback. They can be combined when both needs apply.

Choice criteria, links and sources

See the nine dimensionsSee the sources

Skeleton shimmer

Static preview: state and result remain readable without motion. Activate the demo to compare the parameter, pause and try the fallback.

Compare 1200 and 2400 ms per sweep. Speed changes the decoration, not the load. Show content completes this local simulation; no network request is made.

What this example shows

Skeleton reserves the content shape; shimmer is optional decoration on that shape. Unlike a progress bar, neither measures completion.

Which fits your need?

Skeleton shimmer

Demonstrate a loading placeholder with reserved space and persistent Loading text.

State transition

Confirm a completed local action with persistent text and an optional short fade.

Which component will you use here?
Difference and sources

Skeleton reserves the content shape; shimmer is optional decoration on that shape. Unlike a progress bar, neither measures completion.

Read the sources

    Parts of the specimen

    Select a numbered marker on the schematic, or use the list below, to see its role. The schematic shows the concept's representative state.

    Trigger

    The control that opens or reveals the surface.

    Decision

    Family question

    Does motion explain a change, report state, or only decorate?

    Three criteria to choose

    Use case

    Skeleton shimmer

    Demonstrate a loading placeholder with reserved space and persistent Loading text.

    State transition

    Confirm a completed local action with persistent text and an optional short fade.

    Interactivity

    Skeleton shimmer

    Adjust one parameter for optional loading decoration; pause or use a static result.

    State transition

    Adjust one parameter for persistent state feedback; pause or use a static result.

    Mobile behavior

    Skeleton shimmer

    Native touch controls; system motion reduction always wins.

    State transition

    Native touch controls; system motion reduction always wins.

    Nine dimensions

    Trigger

    Skeleton shimmer

    Explicit activation to demonstrate optional loading decoration.

    State transition

    Explicit activation to demonstrate persistent state feedback.

    Modality

    Skeleton shimmer

    Non-modal; surrounding content stays usable.

    State transition

    Non-modal; surrounding content stays usable.

    Placement

    Skeleton shimmer

    Inside a bounded specimen; no page-level decoration.

    State transition

    Inside a bounded specimen; no page-level decoration.

    Interactivity

    Skeleton shimmer

    Adjust one parameter for optional loading decoration; pause or use a static result.

    State transition

    Adjust one parameter for persistent state feedback; pause or use a static result.

    Focus

    Skeleton shimmer

    Focus stays on the activated control. Reset restores focus to its button.

    State transition

    Focus stays on the activated control. Reset restores focus to its button.

    Dismissal

    Skeleton shimmer

    Pause freezes playback; static fallback cancels it. Leaving the specimen cancels its animation and removes listeners.

    State transition

    Pause freezes playback; static fallback cancels it. Leaving the specimen cancels its animation and removes listeners.

    Accessible role

    Skeleton shimmer

    button + select + checkbox + status

    State transition

    button + select + checkbox + status

    Use case

    Skeleton shimmer

    Demonstrate a loading placeholder with reserved space and persistent Loading text.

    State transition

    Confirm a completed local action with persistent text and an optional short fade.

    Mobile behavior

    Skeleton shimmer

    Native touch controls; system motion reduction always wins.

    State transition

    Native touch controls; system motion reduction always wins.