Surface
Frosted panels
A semi-transparent surface blurs what passes behind it without hiding it completely.
Terminology classification · Industry-coined trend
Translucent blurred cards placed over a vivid backdrop.
Also called: frosted glass UI, frosted panels
Level 1
Definition and scope
Glassmorphism uses translucent panels, backdrop blur, and a light edge to create decorative depth. The backdrop visible through the glass supplies much of the palette.
Scope: This style covers generic glass surfaces such as cards and dashboards. It does not name Apple’s adaptive Liquid Glass material.
The four defining signals should remain visible without relying on the style name.
Surface
A semi-transparent surface blurs what passes behind it without hiding it completely.
Color
An image or saturated gradient remains visible through the panels and carries the palette.
Geometry
A subtle light stroke separates the glass from neighboring surfaces.
Depth
Wide soft shadows show several stacked sheets of glass.
What the style requires, what usually comes with it, what can change without leaving it, and what betrays it.
Level 2
Decisive difference with the closest neighbor
Choose the intent that matches your work, then copy this static brief into your agent.
Create this surface with glassmorphism. Use semi-transparent panels with backdrop-filter, a visible colorful backdrop, a 1px light edge, and soft shadows. Provide a near-opaque fallback when blur or transparency is reduced.
Modify only the visual layer of the existing cards. Preserve structure and components, then add transparency, blur, a light edge, and depth. Check contrast against the lightest backdrop region.
Repair this glassmorphism without adding more glass. Make the backdrop visible, limit the treatment to secondary surfaces, increase opacity behind text, and add a fallback without backdrop-filter.
Understand → Recognize → Choose → Compare
Pre-written instruction by SkillCodex — your request is neither sent nor used to adapt this text; no content is generated, and copying executes nothing.
Implement correctly
# Implement Glassmorphism in your agent ## Objective Create this surface with glassmorphism. Use semi-transparent panels with backdrop-filter, a visible colorful backdrop, a 1px light edge, and soft shadows. Provide a near-opaque fallback when blur or transparency is reduced. ## Prerequisites - Inspect existing components, tokens, and brand constraints. - Confirm that this style fits the surface and content. - Preserve existing structure, semantics, and interactions. ## Behavior and surfaces - Frosted panels — A semi-transparent surface blurs what passes behind it without hiding it completely. - Visible vivid backdrop — An image or saturated gradient remains visible through the panels and carries the palette. - Thin light edge — A subtle light stroke separates the glass from neighboring surfaces. - Floating layers — Wide soft shadows show several stacked sheets of glass. ## States - Cover existing default, hover, focus, active, disabled, loading, and error states. - Provide a static state when reduced motion is requested. ## Accessibility - Measure contrast against the worst backdrop region, not its average color. - Provide a near-opaque surface when transparency or blur is unavailable. - Do not let blur be the only signal separating two interactive regions. ## When not to use - Stacking text, forms, and glass cards over an unpredictable backdrop. - Applying glass to every surface until hierarchy disappears. ## Acceptance criteria - An editorial or media surface with a controlled backdrop and little critical text. - A secondary layer that should remain visually connected to the content behind it. ## Guardrails - Show the proposed changes before any external action. - Do not publish, send, delete, pay for, or change remote state without explicit authorization. - Preserve unrelated changes and stop if the scope becomes ambiguous. ## Output format - Outcome or verdict. - Files or actions involved. - Checks run and observable evidence. - Remaining blockers or limitations.
Try next
# Audit Glassmorphism on the real surface ## Objective Check that Glassmorphism remains consistent, accessible, and measured on the components that actually use it. ## Checks - Compare interactive states and fallbacks. - Check contrast, focus, and reduced motion. - Report visual effects that weaken hierarchy or performance. ## Guardrails - Show the proposed changes before any external action. - Do not publish, send, delete, pay for, or change remote state without explicit authorization. - Preserve unrelated changes and stop if the scope becomes ambiguous. ## Output format - Outcome or verdict. - Files or actions involved. - Checks run and observable evidence. - Remaining blockers or limitations.
sha256:1150b3f8282fc9bc45ea730e2cd1e20661870e9e54d752fa6db923452b4b1e85
Diagnose a problem
# Debug Glassmorphism in your agent ## Observed symptom [DESCRIBE THE SYMPTOM HERE] ## Observable checks - Compare the surface with the documented visual signals. - Verify contrast, focus, reduced motion, and fallback behavior. - Isolate the visual layer without changing functional structure. ## Possible causes - The style hides hierarchy or reduces contrast. - The effect is applied to too many surfaces or depends on an unavailable API. - An interactive state is no longer perceivable. ## Bounded corrections Repair this glassmorphism without adding more glass. Make the backdrop visible, limit the treatment to secondary surfaces, increase opacity behind text, and add a fallback without backdrop-filter. ## Final verification - Measure contrast against the worst backdrop region, not its average color. - Provide a near-opaque surface when transparency or blur is unavailable. - Do not let blur be the only signal separating two interactive regions. ## Guardrails - Show the proposed changes before any external action. - Do not publish, send, delete, pay for, or change remote state without explicit authorization. - Preserve unrelated changes and stop if the scope becomes ambiguous. ## Output format - Outcome or verdict. - Files or actions involved. - Checks run and observable evidence. - Remaining blockers or limitations.
Try next
# Prevent Glassmorphism drift ## Objective Turn the visual fix into a reusable rule and focused check without freezing the whole interface. ## Checks - Isolate the responsible tokens or variants. - Add focused evidence for the affected states. - Compare nearby styles before widening the rule. ## Guardrails - Show the proposed changes before any external action. - Do not publish, send, delete, pay for, or change remote state without explicit authorization. - Preserve unrelated changes and stop if the scope becomes ambiguous. ## Output format - Outcome or verdict. - Files or actions involved. - Checks run and observable evidence. - Remaining blockers or limitations.
sha256:4875f8006e4d14082233d6162830b8e329d73572c29026697c0713dbb8338d5f
Pack digest: sha256:d15993495790414ad336765f80da0b5609c1bd4d8c81dc77775d36b28af53ef1
Level 3
Audience measurement
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