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Behavior comparison

Reduced motion and fallback vs Spring animation

Decisive difference

Reduced motion and fallback addresses the same result without movement; Spring animation addresses a damped physical response. They can be combined when both needs apply.

Choice criteria, links and sources

See the nine dimensionsSee the sources

Reduced motion and fallback

Static preview: state and result remain readable without motion. Activate the demo to compare the parameter, pause and try the fallback.

Force the static fallback, then play the action. The destination and status remain identical. The system preference always wins, including when it changes during playback.

What this example shows

Pause freezes a running animation; reduced motion replaces it with a static result. A fallback also covers missing browser APIs and failed loading.

Which fits your need?

Reduced motion and fallback

Provide a static result for every essential action, respecting system settings and an explicit local opt-out.

Spring animation

Explain settling after a drag or a spatial change when a physical response helps orientation.

Which component will you use here?
Difference and sources

Pause freezes a running animation; reduced motion replaces it with a static result. A fallback also covers missing browser APIs and failed loading.

Read the sources

    Parts of the specimen

    Select a numbered marker on the schematic, or use the list below, to see its role. The schematic shows the concept's representative state.

    Trigger

    The control that opens or reveals the surface.

    Decision

    Family question

    Does motion explain a change, report state, or only decorate?

    Three criteria to choose

    Use case

    Reduced motion and fallback

    Provide a static result for every essential action, respecting system settings and an explicit local opt-out.

    Spring animation

    Explain settling after a drag or a spatial change when a physical response helps orientation.

    Interactivity

    Reduced motion and fallback

    Adjust one parameter for the same result without movement; pause or use a static result.

    Spring animation

    Adjust one parameter for a damped physical response; pause or use a static result.

    Mobile behavior

    Reduced motion and fallback

    Native touch controls; system motion reduction always wins.

    Spring animation

    Native touch controls; system motion reduction always wins.

    Nine dimensions

    Trigger

    Reduced motion and fallback

    Explicit activation to demonstrate the same result without movement.

    Spring animation

    Explicit activation to demonstrate a damped physical response.

    Modality

    Reduced motion and fallback

    Non-modal; surrounding content stays usable.

    Spring animation

    Non-modal; surrounding content stays usable.

    Placement

    Reduced motion and fallback

    Inside a bounded specimen; no page-level decoration.

    Spring animation

    Inside a bounded specimen; no page-level decoration.

    Interactivity

    Reduced motion and fallback

    Adjust one parameter for the same result without movement; pause or use a static result.

    Spring animation

    Adjust one parameter for a damped physical response; pause or use a static result.

    Focus

    Reduced motion and fallback

    Focus stays on the activated control. Reset restores focus to its button.

    Spring animation

    Focus stays on the activated control. Reset restores focus to its button.

    Dismissal

    Reduced motion and fallback

    Pause freezes playback; static fallback cancels it. Leaving the specimen cancels its animation and removes listeners.

    Spring animation

    Pause freezes playback; static fallback cancels it. Leaving the specimen cancels its animation and removes listeners.

    Accessible role

    Reduced motion and fallback

    button + checkbox + status

    Spring animation

    button + select + checkbox + status

    Use case

    Reduced motion and fallback

    Provide a static result for every essential action, respecting system settings and an explicit local opt-out.

    Spring animation

    Explain settling after a drag or a spatial change when a physical response helps orientation.

    Mobile behavior

    Reduced motion and fallback

    Native touch controls; system motion reduction always wins.

    Spring animation

    Native touch controls; system motion reduction always wins.